Experience
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SCEA Santa Monica | Sony
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(October 2011 - Present)
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Combat Designer
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- Unannounced (in development) (TBD)
- Combat Designer.
- TBA.
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Vigil Games | THQ
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(November 2008 - October 2011)
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Senior Designer
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- Darksiders 2 (in development) (Xbox360 | PS3 | Wii U)
- Senior Combat Designer.
- Directly responsible for mini-boss and enemy design throughout game.
- Coordinated efficient pipeline between design, animation, sfx, and vfx departments.
- More AI state machine scripting (C-derivative).
- Responsible for training system designers tools and pipeline processes.
- Responsible for directing combat animation.
- Directly responsible for support player systems.
- Development tools design.
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Senior Designer
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- Darksiders (Xbox360 | PS3 | PC)
- Combat Designer.
- Responsible for enemy design throughout game.
- AI state machine scripting (C-derivative).
- Optimized character pipeline between multiple departments.
- Handled proprietary visual scripting.
- Directly responsible for support player systems.
- Development tools design.
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Fizz Factor / Foundation 9
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(November 2005 - October 2008)
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Senior Technical Designer
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- GI JOE: The Rise of Cobra (PSP)
- unannounced upcoming title (PSP)
- Technical Designer/Gameplay Programmer.
- Proprietary embedded scripting system.
- Level and encounter optimization.
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Senior Designer
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- Night at the Museum: Battle of the Smithsonian (NDS)
- System Designer.
- Wrote core player system documentation for design doc.
- Level planning and prototyping.
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Senior Designer
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- The Incredible Hulk (the movie game) (NDS)
- Game Designer.
- Directly responsible boss designs and scripting (LUA).
- Level planning and implementation.
- Extensive system and tools design and documentation.
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Assistant Lead
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- Unannounced casual edu-tainment title (NDS)
- Systems Designer.
- Developed game concept proposal documents for publishers.
- Managed educational curriculum.
- Wrote character profiles and narrative.
- Dialogue scripting
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Lead Level Designer
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- Over the Hedge: Hammy Goes Nuts (NDS)
- Level Designer
- Managed level planning and structure.
- Wrote content and narrative.
- Development tools design.
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Game Designer
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- X-Men: The Official Game (NDS)
- Systems and Level Designer
- Designed and implemented all enemy and boss designs.
- Level design and scripting.
- Bullet pattern tools and design.
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Game Designer
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- Additional design
- System design for other studio's projects.
- Transformed high-concept pitches into functional game systems.
- Interviewed design candidates
- Handled Request for Project proposals and client pitches.
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Sony Online Entertainment
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(January 2005 - October 2005)
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Contract QA
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- Combat Upgrade, Episode 3: Rage of the Wookies, Trials of Obi-Wan, NPE (PC)
- QA'd expansions and existing content in both intranet and online environments.
- Trained and managed members of the department.
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Acclaim Studios Austin
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(August 2003 - August 2004)
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Level Designer
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- The Red Star (Xbox, PS2)
- Designed all NPC/enemy encounters: (campaign, multiplayer, and survival modes).
- Development tools design.
- Scripted camera pathing.
- Prototyped player attacks/weapons.
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System Designer
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- (cancelled survival-horror) (Xbox, PS2)
- Core member of pre-production for a new project
- Prototyped gameplay mechanics and controls.
- Responsible of combat system and mechanics.
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Acclaim Studios Austin
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(August 2002 - August 2003)
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QA Tester
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- Vexx, NBA Jam 2004, Showdown: Legends of Wrestling, All Star Baseball 2004, All Star Baseball 2005, Turok Evolution (Xbox, GC, PS2)
- Lots of long nights QA'ing.
- Provided numerous feedback and designs used by developers.
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(Non-Game) Rector-Duncan and Associates
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(June 2002 - August 2002)
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Art Director
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- Designed various trade publications, newsletters, and print advertisements.
- Managed trade association membership site.
- Worked under a multitude of tight schedules successfully.
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(Non-Game) Tocquigny
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(January 2002 – May 2002)
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Production Artist
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- Revised elements of presentations and newsletters for clients (e.g. Dell and HP).
- Graphic design and copy writing.
- Managed digital archive of company's projects.
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Education
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University of Texas at Austin
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(August 1999 – May 2002)
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- Bachelor's Degree of Science in Advertising
- Concentration in Interactive/Digital Media Advertising Sequence.
- Business Foundations Certificate.
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