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Howard Tang
howard at 57cents dot com
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| Summary |
- 15 published titles + 3 unnannounced titles + 4 cancelled projects
- Experiences from various creative fields that bring new perspectives
- Strong can-do attitude in both independent and team-based environments
- Quick to learn and adapt to new environments, schedules, and tools
- Maximizes use of proprietary tools and technology to produce the best results within scale
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Experience
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| Amaze Entertainment |
(November 2005 - Present) |
Game Designer |
- 2 unannounced upcoming titles (PSP)
- Technical Designer/Gameplay Programmer.
- Scripting over proprietary engine.
- Level optimization.
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Game Designer |
- The Incredible Hulk (the movie game) (NDS)
- Game Designer.
- Level design and planning.
- Boss design and creation via LUA scripting.
- Preproduction prototyping game mechanics and planning.
- Extensive level-system and enemy-creation toolset documentation.
- Content writing and creation
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Game Designer |
- Unannounced edu-tainment title (NDS)
- Assistant Lead.
- Preproduction prototyping game mechanics and planning.
- Developed game concept proposal documents for publishers.
- Extensive level-system documentation.
- Content writing and creation
- Proprietary tools – Dialogue branches and logic scripting.
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Game Designer |
- Over the Hedge: Hammy Goes Nuts (NDS)
- Level Design Lead
- Preproduction prototyping game mechanics and planning.
- Extensive level-system documentation.
- Content writing and creation
- Proprietary tools – level building/scripting.
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Game Designer |
- X-Men: The Official Game (NDS)
- Responsible for all enemy design and creation, including all bosses.
- Player package revision.
- Level design and scripting.
- Direct input into design and use of particle system and effects.
- Extensive population-system documentation.
- Proprietary tools – level building/scripting.
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Game Designer |
- (cancelled 3rd-person action title) (NDS)
- Player package design and enemy AI design Lead.
- Preproduction prototyping and planning.
- Concepted and designed prototypes for 2 separate, unique player package combat systems.
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Game Designer |
- Additional design
- Player package refinement assistance in other projects.
- Enemy behavior refinement assistance and consulting in other projects.
- Multiplayer system conception in other projects.
- Prototyping gameplay systems.
- Documentation.
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| Sony Online Entertainment |
(January 2005 - October 2005) |
Contract QA |
- Combat Upgrade, Episode 3: Rage of the Wookies, Trials of Obi-Wan, NPE (PC)
- Combed through given expansions pack(s) and existing content to track down issues in both internal and online environments.
- Created documentation for future content for QA verification purposes.
- Maintained database updates from development used in the distribution of tasks.
- Trained and managed members of the department through instruction and task assignment.
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| Acclaim Studios Austin |
(August 2002 - August 2004) |
Game Designer |
- The Red Star (PS2, Xbox)
- Responsible for entire NPC/enemy implementation throughout all levels.
- Successfully used new untested text-based rollout system introduced during the end of the project to completely revise all of the enemy rollout for existing and new content/modes.
- Worked closely with programmers to fine-tune different tools and UI packages.
- Responsible for placement of all bipedal and other enemy encounters throughout the game.
- Handled difficulty balancing in all single-player, co-op, and arena battle mini-game modes and levels.
- Assumed responsibility and workload in place of another designer's absence.
- Created/modified perspective camera paths.
- Created/modified scripted events.
- Prototyped new attacks/weapons.
- Involved with major design decisions regarding player package, NPC attacks, and balancing issues.
- Proprietary tools – level building/scripting.
- Effective use of proprietary development software with little to no training under tight deadlines.
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Game Designer |
- (cancelled survival-horror) (PS2, Xbox)
- Tentative title for concept project.
- Core member of pre-production for a new project
- Prototyped gameplay mechanics and controls for new project.
- In charge of combat system and mechanics.
- Created content scenarios.
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QA Tester |
- Vexx, NBA Jam 2004, Showdown: Legends of Wrestling, All Star Baseball 2004, Turok Evolution, All Star Baseball 2005 (GC, PS2, Xbox)
- Combed through a given title(s) to identify and track down any and all issues adversely affecting gameplay and the events leading up to those occurrences.
- Refined attention to detail further to better understand the development process.
- Provided numerous feedback and suggestions used within the game.
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| Rector-Duncan and Associates |
(June 2002 - August 2002) |
Art Director |
- Designed layouts for various trade publications, newsletters, featured print advertisements, and web sites.
- Maintained trade association web site.
- Worked under a multitude of tight schedules successfully.
- Primary software: QuarkXpress and Photoshop.
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| Tocquigny |
(January 2002 – May 2002) |
Creative Intern |
- Revised layouts and images for presentations, web sites, and final products for high profile clients, such as Dell and Hewlett-Packard.
- Graphic design and copy writing.
- Contributed and implemented many ideas for team projects for various clients.
- Responsible for creating digital portfolio of company’s previous finished projects.
- Primary software: Photoshop
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| Freelance Web/ |
(August 2001 – Present) |
| Graphic Designer |
- 57cents.com
Personal digital portfolio site
- ConsiderTheKids.com
Web team in charge of converting print creative into web version
- TicketCity.com
Editing and creation of banner/button online ads and print advertising for marketing
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| Electronics Boutique |
(October 1998 – December 2000) |
Sales Associate |
- Handled direct sales, customer service, and technical support for all platforms and genres of products.
- Successfully created many loyal customer relationships with the store and for the company.
- Involved with execution of various marketing strategies.
- Trained new employees.
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